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News and tests about board games, games and entertainment > Articles > Board and card games > Reviews > Board game review of Kosmoktopus: Summoning fun around the big inky one
Board and card gamesNewsReviewsTop

Board game review of Kosmoktopus: Summoning fun around the big inky one

Sven Karsten
Last updated: December 13, 2024 10:36 p.m
Sven Karsten
9 MinRead
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9 MinRead
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Kosmoktopus has an interesting perspective on the Cthulhu theme.
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7.7
Cosmoctopus

In November 2022, Cosmoktopus by game designer Henry Audubon (Parks) with a slightly different approach to the Cthulhu universe, the players on KickstarterThe game was able to convince almost 3.000 supporters. At the beginning of 2024, the German game publisher Mirakulus successfully collected supporters for the German version via the game forgeWe were also very excited about the big ink thing and were able to test the game extensively for you. You can find out what we thought of the game in this review.

The Cosmoctopus casts its unearthly gaze upon us. As followers of the great inky one, we try to better understand the mystical galactic cephalopod. To do this, we use the power of bizarre objects and experiences to expand our knowledge of the Cosmoctopus and collect tentacles. Who will be able to summon the great inky one?

Everything for the Big Ink One

Kosmoktopus is a card-driven engine builder in which we try to collect the 8 tentacles of the eponymous Kosmoktopus and summon him with them. In doing so, we move the large inky creature through the Kosmos and collect resources and cards. The cards represent relics, writings, hallucinations and constellations, the effects of which we must cleverly combine in order to be the first to collect all the tentacles.

kosmoktopus 01
If we are the first to get all 8 tentacles, we summon the big ink one and win the game. Photo: Sven Karsten

The game works quite simply: When it's our turn, we move the Cosmoctopus figure to an adjacent action tile within a 3x3 grid. Alternatively, we can spend as many resources as we want in order to be able to make another move for each resource spent. We then activate the action tile on which we end the move. We usually receive the resource indicated on the tile and/or cards from the display, which we take into our hand.

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kosmoktopus 02
Kosmoktopus looks at us expectantly and waits for our next move. Which piece do we move him to? A nice gimmick that we use every move to record whose turn it is. Photo: Sven Karsten

After we have carried out the action of the tile, we can play a card from our hand and activate its effect. To do this, we must pay the resources required. There are four types of cards in total: relics, writings, hallucinations and constellations. Each individual card type also represents a type of resource that we can discard instead of resources to pay the cost of the card.

Let's activate relics, we receive permanent advantages that are always activated when you collect certain resources. Writings we receive permanent resources that we can use to reduce resource costs. hallucinations usually cost the most resources, but have strong one-time effects that can give us a good boost in the fight for victory. Last but not least, Constellations the coveted tentacles as soon as they have been completed. To do this, we have to fill the fields of the constellation cards with certain resources in the correct order. We can do this as soon as we get the required resource in any way and then place it on the card.

kosmoktopus 04
Constellation cards are the quickest way to get the coveted tentacles. If we manage to fill a constellation with the resources shown, we get the tentacle and a nice bonus on top. Photo: Sven Karsten

Clever combination as core

With the cards we play, we try to get an ever better engine running. Clever combination of card effects is an important part of Kosmoktopus. For example, you can use fonts to permanently reduce the cost of more expensive cards and then buy a card that was too expensive beforehand at a lower price. If we have a relic that gives us an advantage when playing fonts, we activate it as well and receive additional resources, for example.

kosmoktopus 03
Turn by turn we build an improved engine that allows us to obtain more resources or perform additional actions. This brings us closer and closer to our goal. Photo: Sven Karsten

After playing the card, you must discard every single resource and your hand cards to 8 to end your turn. The game then continues until one person has collected 8 tentacles and summoned the large, eponymous Cosmoctopus.

High replay value

In addition to the classic game mode, Kosmoktopus has a few nice bonuses to enhance the gaming experience. For example, it has a cooperative game mode, which can also be played as a solo mode. In this mode, we compete against the private detective, who is also trying to collect 8 tentacles.

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Alternatively, the arrangement of the action tiles over which the Kosmoktopus figure moves can be arranged as desired. This means that other grids can also be used to partially restrict the Kosmoktopus' freedom of movement. Here, much more advance planning is required, which is a great way for experienced followers to make the game more exciting.

Information about Kosmoktopus

Number of players: 1 – 4
Age: from 12 years
Playing time: 60 - 90 minutes
Difficulty: Higher family game/connoisseur game
Classification: Engine Builder, Hand/Resource Management

Author: Henry Audubon
Illustrations: George Doutsiopoulos
Publisher: Miraculus, Paper Fort Games
Official Website: Link
Year of publication: 2024
Language: German
Cost: 50 €

Conclusion

Kosmoktopus is a game that doesn't reinvent the wheel, but is actually a lot of fun. The skillful navigation of the big inky creature over the action tiles, the collection of resources and cards, and the combination of their effects is pleasantly simple. Nevertheless, there is enough scope for tactics and you are not completely left to chance. The game material is high quality and in terms of themes, Kosmoktopus hits exactly the right note between humor and complexity. There is also a certain degree of replay value. Because the action tiles can be arranged in different formations again and again and even game boards with two "universes" between which the Kosmoktopus can jump back and forth can be created, there are no limits to creativity when it comes to game preparation. There is also a cooperatively playable (solo) mode, which takes the replay value up a notch and is definitely exciting.

However, Kosmoktopus has a big problem that somewhat reduces the fun of the game... It just feels far too long. Our test games only lasted about 1 - 1 ½ hours, but after half an hour to three quarters of an hour it was enough. It feels like an eternity until you can get hold of one of the eight tentacles. During this time you do the same thing over and over again: collect resources & buy cards. After about 10 rounds you finally have the first tentacle, only to realize that you will have to work about the same amount of time for the next one... Theoretically, a game can be shortened by collecting only 8 tentacles instead of 4. But that doesn't really feel right either. Nevertheless, we would prefer the shortened game to the standard version, because it really is over after 30 - 60 minutes.

All in all, Kosmoktopus is a very good game that we can confidently recommend, provided you can overlook the length of the game. However, we do see signs of wear and tear in Kosmoktopus over time. Despite all the customization options, the individual games are ultimately just too similar.

Preview Product Rating Price
CMON, Cthulhu: Death May Die – Fear of the Unknown,... CMON, Cthulhu: Death May Die – Fear of the Unknown,...* Currently no reviews 106,89 EURAmazon Prime

* = Affiliate link/advertisementAs an Amazon Associate, we earn money from qualifying purchases. If you make a purchase through one of the links, we receive a portion of the purchase price as commission. This doesn't cost you anything extra, but it helps support our website. Last updated on September 17.05.2025, XNUMX / Affiliate links / Images from the Amazon Product Advertising API. Images from Amazon PA API.

Cosmoctopus
7.7
Submit 7
Instructions 8
Material 9
Game flow 7.5
Replayability 7
Good Stuff The Cthulhu theme in a new guise plays out beautifully fresh Action tiles allow a new setup with each game Many customization options that allow for high replay value, ...
badstuff The playing time of a standard game feels too long. At some point the game drags. ... but they quickly become tedious due to the same gameplay loop over and over again in a game.
Summary
Kosmoktopus is a thematically fun game that doesn't reinvent the wheel, but is still quite fun. Unfortunately, the standard games just drag on forever, as the game offers little variety during a game and lasts far too long at 1 - 1 1/2 hours.
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Tagged:Cthulhuengine builderhand managementKickstarterMiraculusParksGame offensivegame forge
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BySven Karsten
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Outside of work, Sven is also active in the gaming world and enjoys dealing with new developments and crowdfunding topics.
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