Funcom exploits the license for video games in the Conan universe: in addition to an MMORPG and a sandbox survival game, Conan, the barbarian, is the godfather of a game for the third time. Conan Unconquered is the name of the title that is reminiscent of classic RTS games such as Age of Empires. The development studio Petroglyph is responsible for the implementation, Funcom only acts as a publisher. You can find a trailer and first screenshots in the article.
Fast real-time strategy
Das Echtzeitstrategiespiel Conan Unconquered erscheint voraussichtlich im zweiten Quartal 2019. Spielerisch erinnert der Titel an ein typisches RTS (RealTime Strategy) mi starken Base-Defense-Elementen. Spieler bilden zunächst Festung und bauen eine Armee auf und vernichten im Idealfall all ihre angreifenden Opponenten, die Welle um Welle versuchen die Festungsmauern einzureißen. Wie aus anderen Conan-Spielen bekannt, nehmen gigantische Avatare eine große strategische Rolle ein. Das Beschwören der mächtigen Einheiten kann Spielern entscheidende Vorteile in einer Schlacht bringen. Funcom möchte das erste Echtzeitstrategie-Spiel im Conan-Universum nicht in den Sand setzen und hat sich daher von Beginn an professionelle Entwickler eingekauft: verantwortlich für die Umsetzung wird das erfahrene Studio Petroglyph sein, das bereits Titel wie Star Wars: Empire at War entwickelt hat.
It is a professional and personal honor for me to work with the veterans of the Petroglyph genre.
Funcom CEO Rui Casais
Conan Unconquered can be played completely alone in solo mode, but can also be played online with an ally. The backstory of the game is based on the Black Colossus story, one of the original stories from the pen of Robert E. Howard.
Conan Unconquered trailer
As known from other Conan games, gigantic avatars play a major strategic role. Summoning the powerful units can give players decisive advantages in a battle. Funcom doesn't want to ruin the first real-time strategy game in the Conan universe and has therefore bought professional developers from the start: the experienced studio Petroglyph, which has already developed titles such as Star Wars: Empire at War, will be responsible for implementation .
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