Carcassonne is one of the classics! The popular placement game was published by Hans im Glück Verlag in 2000 and has since received numerous extensions and variants. Klaus-Jürgen Wrede's game was given a very special offshoot for Spiel22, which can be played independently and cooperatively.
The classic Carcassonne won the award in 2001 game of the year, the German Games Prize and many more. The game has been translated into over 20 languages ​​and has fans worldwide - all the more exciting how Fog over Carcassonne gefällt

Together against the ghosts

Fog over Carcassonne, early game, photo: Tim Nissel

Fog over Carcassonne, early game, photo: Tim Nissel

The good thing in advance: who Carcassonne already knows, will very quickly in the new Carcassonne-Find offshoots. The basic game mechanics are the same. But there are also some new things to discover. New tiles with fog, graveyards, castles and ghosts!

Your main goal is to collect points while not using up all the spirits. The ghosts are in a supply and must be placed when you place tiles with fog or castles and graveyards.

But don't worry, there are also ways to drive away the ghosts and get them back into stock. Whenever you fully complete a nebula (just like you complete castles), all of the ghosts from the nebula will come back. A second possibility is to forego a scoring. For example, if you have completed a castle, you can either collect points for the castle (2 points per tile) or from one drive away up to three ghosts on any tile. But keep in mind that you also have to collect points in order to win.

Since you play cooperatively, you take turns as usual. However, there is only one meeple on the scoring board. This is always moved as soon as a person triggers a scoring - so your points are added up. Do you manage to get several meeples in one rating; several different meeple colors are in a finished castle or a finished path, then you even get the points several times. However, the well-known mooring rules apply; you only get several meeples in a rating via detours. If there is already a meeple on a path, no more may be placed. However, it is possible to connect two halves of the path with different meeples during the course of the game.

The basic rules and Level 1 at a glance:

6 levels with frustration factor?!

Fog over Carcassonne comes with 6 different levels with increasing difficulty. For example, you play level 1 without the graveyard and castle tiles and have to collect 50 points. This ensures that getting started is relatively easy. Also who Carcassonne If you don't know it yet, you will quickly internalize the principle. When playing, you quickly learn how best to place the tiles so that you collect a lot of points.

With each additional level, tiles or new rules are added. This increases the variety, but also the difficulty. For example, from level 2 you play with the graveyard and the castle tiles, whereby the probability increases that you have to place ghosts during the game. Also, you now need 75 points to win.

The cemetery in particular will still cause some frustration, as it is bewitched in some levels and makes it difficult for you to win. Speaking of frustration. The feeling will be with you Fog over Carcassonne encounter, because you will most likely not complete the levels in the first run. The gameplay reminds me a bit The legends of Andor. Again, you can expect to play the Legends multiple times before you can win them.
The main problem here is the luck factor, as you may not draw the tiles you are given and instead draw tiles that allow you to place ghosts.

It is sometimes very annoying when you lose the game shortly before the end. This luck factor is for Carcassonnefans but nothing new.

One advantage of the game, however, is that you never really play through the game, but can throw yourself into the challenge again and again, because each level will be different.

In the end, it's the cooperative gameplay, my dear Carcassonne and the good game material that allows me to draw a positive conclusion for the game. However, the luck factor and the potential for frustration must be taken into account.

Do you manage to expel the spirits and peace after Carcassonne bring to?

Fog over Carcassonne, During the game, Photo: Tim Nissel

Fog over Carcassonne, during the game, photo: Tim Nissel

The game as an expansion

There will certainly be a separate post about the respective expansions and what they bring to the game in the future - as well as about the game variants. But it is interesting that you Fog over Carcassonne can also be used as an expansion for the base game.

You use the large new starting tile and all the old and new landscape tiles that you have in stock. Decide on a scoring board and place one meeple per person. Each person receives 5 normal meeples and 2 guard meeples. 3 guard meeples per person and the 15 ghosts are placed next to the scoring board as a supply. All remaining meeples, as well as the dogs and the objective marker, are returned to the box.

In general, the rules of Carcassonne, with the following additions: Whenever you expand a fog, you may place a ghost next to another person's meeple. As soon as there are three ghosts next to a meeple, the meeple flees and is put back into the respective supply together with the ghosts – are you excited to annoy the others?
However, if you place a fog tile in such a way that the fog does not expand, you must place a ghost on your own meeple.

graveyards must, like monasteries or castles, be surrounded by tiles on all sides in order to be scored. Instead of points, you receive another guardian meeple of your color from the general supply from a completed graveyard. If the supply is already empty, you get no advantage.

Castles work like the cooperative game. As soon as it is completely surrounded by tiles, it is scored and you get 2 points per surrounding fog space, including the fog on the castle tile.

while it at Fog over Carcassonne none Meadow Ratings were, they return to the game as an expansion. The only special feature: the fog closes off the meadow like a castle. Meeples in meadows can also be driven away by ghosts, provided they are not guard meeples.

In general: If you trigger a rating, ghosts reduce the rating. You get 2 points less for each ghost.

The guardian meeple (replace parts of your meeple) offer the possibility of being spared ghosts. Because of her lantern, no ghosts dare to go near her. The cemeteries and castles are also used in the expansion and bring exciting variety to the game.

Notes on scoring:

The normal applies Carcassonne- Rating, with the following additions:

  • Each ghost in one of your meeples brings you a minus point.
  • Each incomplete castle with your meeple gives you one point per surrounding fog and the fog on the castle.
  • Meeples in cemeteries do not score.